Table Fail. Kinect View.

November 12, 2011 § Leave a comment

Ok, for the past few weeks, I’ve been trying to get the touch table working with the program again, but havn’t ever had the chance for a proper sit-down to try and figure it out. Just spent three hours with it, and I’ve narrowed down the problem space. I’ve ruled out drivers’ and code fault. I don’t believe it’s the usb connecting the laptop to the touch overlay (as messages are still being delivered, ableit at default null / empty values, even when powered off). I believe it to be the powers’ fault, primarily due to the current scenario being the same ‘with’ and without power. However, this suggestion may be contrary to other stories of people whom have gotten the table working for them in the past week. For now, I will be ignoring the table due to time constraints, though it’d be nice to put the program back on it sometime in the future.

Meanwhile, I have also been working on the kinect-view of the application. The strings of boids seen in the previous post have now been transformed to their 3-dimensional representations, similarly with their ‘shootable’ enemies!

Currently the network runs off the same computer, but should work nicely (perhaps with less elements) over two when required (this has also been tested at smaller cases).

Next on the agenda:

  • Cleaning up the code so we can ‘shoot’ enemies properly in 3D!
    (Individual identification of entites such as Enemies required).
  • Shooting enemies with the Kinect.
  • Aesthetic touchups.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

What’s this?

You are currently reading Table Fail. Kinect View. at DECO } Han.