Simulation and Augmented Reality
October 20, 2011 § Leave a comment
Computer simulation can play an important roles in areas of entertainment, education and training. It utilises and encourages interactivity for better understandings of scenarios. These scenarios can be quite flexible and conducted in safe environments (for example, simulating pilot errors). Familiarity with the visualisation / system / scenarios is also an important outcome with positive and negative effects.
Computer simulation often consists of physical simulation, or interactive (human) simulation. Interactive simulation can be freely classified as live (real people with dummy equipment), virtual (real people with simulated equipment), or constructive (where everything is simulated).
Existing examples of simulation include the use of Second Life to represent and describe archaeological sites. Applications like Layar also are useful in projecting information over a camera view of the world.
Addison (2000) presents an interesting paper titled “Emerging trends in virtual heritage”. He talks about the predicted increase in Virtual Reality applications, and three domains for these emerging technologies: 3D documentation (everything from site surveys to epigraphy), 3D representation (from historic reconstruction to visualisation) and 3D dissemination) from immersive networked worlds to ‘in situ’ augmented reality. He documents quite a bit on the technical challenges of the technology which in this age, is too long and detailed to be of much use (as the technological landscape here has changed immensely). The trend of virtual worlds have become much more prominent around 2006, with services such as second life, however, the popularity of these services that were attributed to social needs have been recently addressed with the rise of social networks. Unique projection systems to exist, with concepts as large scaled as the ones Addison presented, however none are truly commercially available (as of 2011). Much of the large scale projection systems have been utilised in marketing, or specific specialised systems. Also much of the projects presented here have since evolved and diverged into their own fields, resulting in an article that touches on the beginnings of a wide variety of fields in this day and age. (See the allosphere , Layar , Side-by-Side, ).