RTM Initial Concept Feedback
August 19, 2011 § Leave a comment
- On presentation, my idea (initially titled ‘Stomping Grounds’) was quite broad, but the feedback from my peers have been tremendously helpful in refining my idea and providing direction.
- I have chosen to focus on the Tangible Tabletop and Vertical Projections as platforms for the game.
- Also adjusting the concept to more of a mission control room.
- The collaborative element seemed to be quite appealing, and I intend to give it greater focus, with players co-reliant on one another.
- Peer suggested links:
After my archaeology quiz on Wednesday, I’ll be focusing on getting the tabletop system coded, hopefully done by the end of the coming week. This will clarify the game a bit more, and I’ll be aiming to fit in an unofficial user test to ensure gameplay is alright, not too bland, but also fun and natural.